Mar 21, 2008, 04:26 PM // 16:26
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#81
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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Looking through what Trialist posted, yeah some of it is overpowered. I'll probably change preparations to something else, and make Jutsus count as a special stance so a jutsu and stance couldn't be used at the same time. As for the Perfect Form + Death Blossom thing, no thats not imbalanced. Criticals with daggers aren't anything at all, and being able to spam DB with an IAS is pretty much whats already done now. To clarify, the break points I speak of are not the energy gained, but the amount of attribute points (on the current GW scale) needed to get there +1...3 energy on crit. +4...8...12 energy on crit would be ridiculously overpowered, and if you interpreted it that way, sorry, but seriously think over what you read before you start flaming.
EDIT: Updated CC.
Last edited by FlamingMetroid; Mar 21, 2008 at 04:37 PM // 16:37..
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Apr 02, 2008, 02:52 AM // 02:52
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#82
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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Updated CC again, put some shutdown type skills in Shadow Arts. Give me some feedback and feel free to add your own. Plan on changing some Assassination skills and Combat skills when I get around to it
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Apr 08, 2008, 10:53 PM // 22:53
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#83
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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Moar updates. Changed combat skills to require more skill to spam. Made plots into contracts that only target one foe.
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Apr 09, 2008, 01:48 PM // 13:48
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#84
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Frost Gate Guardian
Join Date: Nov 2005
Location: The Citadel
Profession: R/
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I like the time you took to flesh out the entire class.
I've never been any good at assassins so I stick to simple classes; Ranger, Necro, and Monk.
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May 09, 2008, 10:23 AM // 10:23
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#85
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Frost Gate Guardian
Join Date: Jun 2006
Guild: KoD
Profession: A/R
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i like assassins beacause i always find a lot of tards/newbie/whiner that whisp me offenses when i kill them
if they would have some blocking skills or a blind they would not die, but they are too stupid to do it
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May 09, 2008, 11:23 AM // 11:23
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#86
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Righteous and Honorable (RAH)
Profession: N/Me
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I don't think we should have professions at all. I would like to have option of interchanging our attributes. There are 8 attributes per 10 professions which make 80 different builds. Imagine if I could build a character who has these attributes
1. Swordmanship
2. Marksmanship
3. Dagger Mastery
4. Spear Mastery
5. Scythe Mastery
6. Protection Prayers
7. Tactics
8. Energy Storage (primary)
This would be a Jack-of-all trades class. Judging by this build he'd likely be a Warrior, but that depends on his armor. Which I'll explain later. The skills available would only be the ones you have attributes for. This system would allow more flexibility in building to suit your style of play. If you were a Necromancer and never use Blood Magic then what's the point of having that attribute?
I think we should be able to interchange the attributes every time we level up, once we reach level 20. Only restrictions would be that only one primary attribute allowed. Also your armor would have requisites like weapons do. So you'll need the Tactics attribute if you want to wear Warrior armor.
I think armor requisites be very similar to the way weapon requisites are, in that only a character which has Strength and/or Tactics can carry a shield can also wear Warrior armor depending on which which of the two Warrior attributes is needed.
Elemental armor can have requisite to just like its weapons. For example the fire-based robes (Flameforged) would require you to have say 8 in Fire Magic attribute.
Armor rating should based on how much you put in the attribute. So if you want max armor you're gonna need to put more into it than the initial requirement. So if Flameforged armor has a rating of 15 at minimum of 8 requisites of Fire Magic. Each extra point raises it to the next rating. So you would need need 13 in Fire Magic to get Max Armor (60) rating for Flameforged Armor.
What I'm suggesting allows for more customization in character development. It also would be easier to alter your path of development should you want to change primary professions. You aren't stuck trying to play through the game with a limited skill bar. So yeah I can see it helping to avoid grinding if the skills are not properly balanced.
The risk of this is that too many characters will have formulaic build in the beginning of development. So there could be grinding, but it just won't be from a restricted skill bar like it is now. The way to fix that would be to allow access to all skills from the beginning but each skill/spell having a requisite based on the amount of potential damage.
So if your a low-level character and put all your attribute points in Mysticism just to use Avatar of Dwayna (which would have high requisite because its a powerful skill), you leave nothing for the other 7 skills let alone armor and weapons requisite. So this forces the player to be more creative in developing their character along the way.
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May 09, 2008, 03:12 PM // 15:12
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#87
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Gods Of The Hot [GotH]
Profession: P/W
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Quote:
Originally Posted by Yichi
..."rouge"...
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Good as your argument may be, I bet you can't understand why everyone calles rogues rouges!
Anyway, I agree. Blizzard can't balance their rogues for shit, ANet can't balance assassins. I don't think ONLY the core professions should be in GW2, but assassins should go. They simply can't be balanced. As much as I like my assassin, I admit, they RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up balance pretty badly and I'm willing to not have one in GW2 in order to have a balanced game. Even if assassins DO manage to be balanced, they'll sill just be 1234567 SPs or 123434343434343434343 MS+DBs.
Anyway, as for the idea of assassins dual wielding swords - no. That's something warriors should do. Besides, we don't need to worry about it because there'll be no assassins in GW2! (Fingers crossed).
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May 09, 2008, 05:52 PM // 17:52
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#88
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Frost Gate Guardian
Join Date: Jun 2006
Guild: KoD
Profession: A/R
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if assassins aren't in GW2, I'm not buying it
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May 09, 2008, 08:18 PM // 20:18
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#89
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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please refrain from posting current assassin balance issues in my thread, directly contribute to the CC or don't post.
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May 10, 2008, 07:19 AM // 07:19
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#90
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Gods Of The Hot [GotH]
Profession: P/W
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Quote:
Originally Posted by [M]agna_[C]arta
No, Assassins were introduced in Factions, and orginated in Cantha.
Yet, as we can observe in EoTn, Culture have Spread allover Tyria.
Which makes Sins a possible Profession in GW2.
And the people who make a Mockery of Paras, Mes, Sins and Rits are obviously, Arrogant and Retarded.
Other people hate Sins cause they kill them fast or they are counted as Newbs when portaying as Sin.
But most reason is People flame bout Sins alot, making them think Sins are Crap too.
Like what's happening in WoW, I have never played Warcraft Games, but I'll never flame bout it cause I have never tried the game.
Also Paras are insulted cause people believe Paras do nothing in battle and Spears are weak.
Well actually Spears can deal more damage than Bows, But bows are able to cause more Conditions.
And Paras are good Energy Maintainers and Spikers/Buffers.
Rits were called Useless before cause of the Immobility of Spirits, and the belief of Channeling Magic and Restoration Magic are just weak copycats.
Lastly, Mesmers are hated cause they Shutdown People alot and people make fun of the Extravagant Clothes(sometimes insulted as Gay, and Nothing is wrong with homosexuality, those who believe homosexuality is taboo are morons).
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She may not be smiling, but she is capitalising Almost Every Word. Sorry, I couldn't resist. I agree with you though...
Quote:
Originally Posted by trialist
...gayness...
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I'm bisexual, so GTFO with your homophic shit. Now.
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May 10, 2008, 09:20 AM // 09:20
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#91
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Makes me think why people think Ima Gwurl -_-....
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May 10, 2008, 11:18 AM // 11:18
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#92
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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Quote:
Originally Posted by [M]agna_[C]arta
Makes me think why people think Ima Gwurl -_-....
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The overuse of stupid emoticons like ^^ and -.-
and the gay anime avatar.
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May 10, 2008, 01:02 PM // 13:02
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#93
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Hmm, Japanice =3.
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May 10, 2008, 01:06 PM // 13:06
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#94
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Uhm, you have a girl in your avatar, you use girlish bloglike emotes and Magna Carta sounds, even if you know what it means (I do ;d), kinda girly.
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May 10, 2008, 03:06 PM // 15:06
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#95
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Core Guru
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Quote:
Originally Posted by Mist Walker Skarloc
I'm bisexual, so GTFO with your homophic shit. Now.
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And i needed to know your sexuality why? Stop hitting on me.
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May 11, 2008, 02:59 AM // 02:59
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#96
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Ascalonian Squire
Join Date: Mar 2008
Profession: A/
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Okay, after reading this.. and something else I found on official wiki. Skills are fine, except.. make the attacks have different damage and effects when used as a certain class of attacks. This way people won't complain about 1234567, and skill chains won't be killed if you tapped a finisher instead of a dual by accident.
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May 11, 2008, 01:10 PM // 13:10
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#97
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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I think it's a Boy -_-.
You don't watch Anime don't you?
Maybe were having same prob as this one:
[pic can't be found, search in the You Laugh, You Lose Thread, it's a pic of a Masculine Woman or a Man with Pony Tails.]
Last edited by [M]agna_[C]arta; May 11, 2008 at 01:42 PM // 13:42..
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May 11, 2008, 01:16 PM // 13:16
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#98
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Gods Of The Hot [GotH]
Profession: P/W
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Quote:
Originally Posted by trialist
And i needed to know your sexuality why? Stop hitting on me.
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You don't, but I figured it'd help you understand why you're pissing me off. Stop it, now.
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May 11, 2008, 02:03 PM // 14:03
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#99
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Core Guru
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Quote:
Originally Posted by Mist Walker Skarloc
You don't, but I figured it'd help you understand why you're pissing me off. Stop it, now.
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I wuv you too.
But lets not derail this thread anymore shall we? Only 3 other people actually commented on the OP's CC in this entire thread. Feel feel to send me your love and naked pics via pm though.
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May 11, 2008, 02:15 PM // 14:15
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#100
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Lion's Arch Merchant
Join Date: Mar 2008
Location: Saegertown, PA
Guild: High by Nine [Bong]
Profession: Me/W
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Quote:
Originally Posted by Lord Darksoul
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right...i have just revoked your right to speak, you have just proven the fact that your IQ is lower than Bush's
all the other classes you mentioned are versatile paragons for example, can be straight dmg/pressure with p/me cruel spear, offensiveparty support through command shouts, defensive party support through motivation shouts, etc, etc, rits are melee support through weaps/a-rage, party heals and backup heals through resto, straight dmg through channeling, spirit spamming all over the place, dervs can either be all out spiking dmg (conjure/wounding strike) a sturdy, high armor frontliner through AoB, other sturdy frontliners through AoM, etc, etc....hell you even see them healing in HB
Assassins, on the other hand are 123123123123123123 goredenignegoredenginegoredengine no matter which way you look at it
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